BLOCKHEADS
BLOCKHEADS is currently IN DEVELOPMENT.
As development continues I'll be sharing updates that push the project closer to its goal.
PROJECT GOAL
BLOCKHEADS is an exploration in creating a reusable AI Framework in Godot 4.
This project is a general purpose template, offering examples of how to implement differing levels of complex AI characters in games. Use this as a base for enemies, companions, quest givers and any other NPC needs for your game.
FREE RELEASES
This project is being developed to be a tool for my personal use, but I will be sharing free releases for each milestone of the project for anyone to reference or use in their own games!
Most Recent Release - BLOCKHEADS_0.2.0
DEVLOGS
Each release comes with an accompanying devlog where I'll breakdown my thought process and highlight any interesting features.
Most Recent Devlog - BLOCKHEADS - 2 - Detection & State Machines
COMMUNITY
Want to share some feedback? Request a feature? Report a bug? I want to hear all of it!
Share your thoughts and help build a community around this project.
Status | In development |
Category | Tool |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | ByteChompGames |
Genre | Simulation |
Made with | Godot |
Tags | Godot, Pixel Art, Top-Down |
Development log
- 2 - Detection & State MachinesDec 24, 2023
- BLOCKHEADS - 1 - Movement & NavigationDec 13, 2023