BLOCKHEADS is currently IN DEVELOPMENT. 

As development continues I'll be sharing updates that push the project closer to its goal.

PROJECT GOAL

BLOCKHEADS is an exploration in creating a reusable AI Framework in Godot 4. 

This project is a general purpose template, offering examples of how to implement differing levels of complex AI characters in games. Use this as a base for enemies, companions, quest givers and any other NPC needs for your game.

FREE RELEASES

This project is being developed to be a tool for my personal use, but I will be sharing free releases for each milestone of the project for anyone to reference or use in their own games!

Most Recent Release - BLOCKHEADS_0.2.0

DEVLOGS

Each release comes with an accompanying devlog where I'll breakdown my thought process and highlight any interesting features.

Most Recent Devlog - BLOCKHEADS - 2 - Detection & State Machines

COMMUNITY

Want to share some feedback? Request a feature? Report a bug? I want to hear all of it! 

Share your thoughts and help build a community around this project. 

StatusIn development
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorByteChompGames
GenreSimulation
Made withGodot
TagsGodot, Pixel Art, Top-Down

Development log